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[FIXED] The Strongest Battlegrounds BUT BAD

[FIXED] The Strongest Battlegrounds BUT BAD

A Roblox experience owned by Shinjiku Station.

Fighting & PvPENanime fightingcombat mechanicsmultiplayer

Description (written by the developer; not a statement by this register)

📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) Please consider liking and favoriting the game for more updates! Controls!- G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel

Last updated by the developer 18 May 2026, 22:26 UTC.

0
playing (measured 13 Aug 2026, 10:45 UTC)
292,475
lifetime visits
41%
liked (77 👍 / 111 👎)
422
favourites (1.4 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega
1,000,000 R$
Huge
100,000 R$
VeryBig
10,000 R$
Big
1,000 R$
Kind of big
500 R$
Random Emote x5
125 R$
Normal
100 R$
PS+
100 R$
Awakening Outfit
99 R$
More Emote Slots
50 R$
Second Emote Page
50 R$
Random Emote x10
50 R$
Random Emote
25 R$
Small
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome85,981 · 0.00% win
Meet the owner · other403 · 0.00% win
I Think Thats Enough... (10,000 KILLS) · progression0 · 0.00% win
Get 1,000 kills · progression0 · 0.00% win
10 kills · other0 · 0.00% win
100 kills · progression0 · 0.00% win
Humble Begginings (1 kill) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.