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Volleyball Ascended

Volleyball Ascended

A Roblox experience owned by Rino Games.

SportsENHaikyuuAnimeSports Simulation

Volleyball Ascended is a sports experience created on 2024-12-12. It has 27,293,406 lifetime visits, 110 concurrent players, 55,991 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

[ UPDATE ] New Timeskip Miya season has started! Timeskip Atsumu Miya is now available in the new event's athlete spin as well as Normal Osamu Miya Use code miyatwins The battlepass has also been refreshed for the new season! [ 2X EXP WEEKEND ] 🏐 Welcome to Volleyball: Ascended, a high-skill volleyball experience on Roblox! 🕹️ Play as your favorite characters 🏅 Compete in intense volleyball matches [ CONTROLS ] Customizable in Settings! Bump > Left click Spike > Left click when jumping Block > 1 when jumping Front Set > F Back Set > R 🔔Turn on notifications to get update alerts and codes! Tags: Volleyball, Haikyuu, Anime, Manga, Sports, Rivals

Last updated by the developer 13 Aug 2026, 23:52 UTC.

82
playing (measured 21 Aug 2026, 20:54 UTC)
27,367,742
lifetime visits
97%
liked (121,330 👍 / 4,372 👎)
56,474
favourites (2.1 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

818281.510 August 2026 — 81 players21 August 2026 — 82 players10 August 202621 August 2026
2 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5482+1
10 Aug 2026, 14:3281first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck Boost
777 R$
Ascended VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Volleyball: Ascended · progression6,402,045 · 97.9% win
Professional · other148,447 · 0.90% win
Soaring · other46,134 · 0.40% win
Ascended · progression9,830 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0097no change
23 Aug 2026, 15:4697no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.