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Chained Marbles [2 Player Obby]

Chained Marbles [2 Player Obby]

A Roblox experience owned by nicos stuff.

ObbyEN2-player co-opmarble physicstroll mechanics

Description (written by the developer; not a statement by this register)

⚽ Complete an unique obstacle course with a friend and make it to the end completing various difficulties. Teamwork is key! 🗝️ ✨ Become a Ball chained with your teammate, jump, swing, and dodge obstacles carefully. Customize your rope, marble and unlock badges by completing each stage. Premium players receive a free skin! 💣 Troll people with Landmines, Snowballs and disasters! Will you make it to the end of the obby? The adventure awaits! 💎 Get a VIP Server for the best experience! 🎁 Join our group to receive FREE rewards! ➡️ https://www.roblox.com/communities/15940395/nicos-stuff

Last updated by the developer 23 Oct 2025, 20:31 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
137,180
lifetime visits
87%
liked (140 👍 / 21 👎)
2,663
favourites (19.4 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
799 R$
Void Ball
399 R$
Diamond Ball
299 R$
Low Gravity
199 R$
Double Speed
199 R$
Golden Ball
199 R$
Galaxy Rope
199 R$
Double Rope Lenght
199 R$
Golden Rope
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome105,798 · 0.00% win
Stage 2! · progression11,942 · 0.00% win
Stage 3! · progression5,884 · 0.00% win
Stage 4! · progression1,255 · 0.00% win
Finish The Game! · progression902 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.