🌇 Build a Town Tycoon!
A Roblox experience owned by Split Second Studios.
TycoonENurban developmentconstructionmanagement
🌇 Build a Town Tycoon! is a tycoon experience created on 2024-12-12. It has accumulated 532,120 lifetime visits and 12,297 favorites. The game holds an 83% like percentage. Currently, zero users are playing the experience. The description indicates ongoing development with planned future features and recent updates to monetization and VIP systems.
Description (written by the developer; not a statement by this register)
🌇 Welcome to Build a Town Tycoon! In this experience, you build a massive town with a shopping mall, houses, a fire station, police station, motel, an airport with planes, an awesome business tower and so much more! ⌛This game is currently under development. More features will be coming in the future 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - VIP Build a Town Tycoon, by Split Second Studios Compatible with all devices. Tags: town tycoon, build a town tycoon, city tycoon, build a city tycoon, city, town, village, USA, America, small town, tycoon, fun tycoon, split second studios, sss, split second, building game, cars, car tycoon
Last updated by the developer 28 Feb 2026, 20:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.