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불가능한 월홉 스테이지 타워

불가능한 월홉 스테이지 타워

A Roblox experience owned by _Tower Studio.

ObbyKOparkourtowermonthly hop

불가능한 월홉 스테이지 타워 is an obby experience created on December 12, 2024. The game records 1,504,360 lifetime visits and 342 favorites. Currently, one user is playing. The title has a 20% like percentage. The description mentions stage updates and server maintenance notes.

Description (written by the developer; not a statement by this register)

🔥모두 방문을 진심으로 감사합니다!! 방문횟수 백만, 정말 감사합니다! 월홉 실력을 🔥늘리기🔥위한 맵 🛠️ 서버가 튕기는 것은 업데이트를 한 것이니 다시 들어와주세요! ⭐ [월홉 공부하면서 만들어요] 오류 발생 시 말해주세요. 스테이지는 계속해서 추가됩니다! ⭐ 셧다운 = (업데이트, 오류 수정) 마이그레이션 = (서버 이전, 오류 수정) 셧다를 많이 해서 죄송합니다 ㅠㅠ 최대한 안 하려고 노력해 볼게요! [_Tower Studio] 불가능한 월홉 스테이지 타워 그룹에 많이 가입해주세요! 👍 가능한 월홉 스테이지도 많이 방문해주세요! 1칸씩 늘어나는 옆 월홉 스테이지도 많이 방문해주세요! [블랙 리스트] - QOODWAS

Last updated by the developer 10 Aug 2026, 00:07 UTC.

1
playing (measured 11 Aug 2026, 17:51 UTC)
1,504,360
lifetime visits
20%
liked (150 👍 / 587 👎)
342
favourites (0.2 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

심각한 기부 티켓
5,000 R$
[Pass] Jump Coil (점프 코일 페스)
1,050 R$
[Pass] 1 Kill Gun (한방에 죽는 총 페스)
1,000 R$
[Pass] Speed Coil (스피드 코일 페스)
850 R$
[Pass] 6 Shot Gun (6발 자동 권총 페스)
650 R$
[Pass] Sword (기본 칼 페스)
550 R$
[Pass] Boom Box (붐박스 라디오 페스)
150 R$
[Pass] Healing Coil (치유 코일 페스)
139 R$
[Pass] Donate (타워 제작 기부 페스)
100 R$
[Pass] Donate (타워 제작 기부 페스)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

환영합니다! · welcome619,682 · 100.0% win
비밀의 공간 입성.. · secret49,785 · 6.6% win
10 Stage | 스테이지! · progression35,141 · 0.00% win
개발자 | 상밥 만나기 · other22,559 · 0.00% win
총관리자님 만나기 / 랭커 1 만나기! · other20,992 · 0.00% win
감사합니다! · other18,722 · 0.00% win
부 개발자 | 담담 만나기 · other13,265 · 0.00% win
20 Stage | 스테이지! · progression10,179 · 6.6% win
관리자 만나기! / 랭커 2 만나기! · progression9,026 · 0.00% win
비밀공간의 글... · secret3,655 · 0.00% win
30 Stage | 스테이지! · progression1,741 · 0.00% win
부개발자 3 만나기! · other1,373 · 0.00% win
110 Stage | 스테이지! · progression1,104 · 0.00% win
[종료] 공 굴리기 게임 [클리어] · progression1,067 · 0.00% win
40 Stage | 스테이지! · progression1,059 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2014 August 2026 — 20 % liked24 August 2026 — 20 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–21 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1620no change
14 Aug 2026, 12:1520first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.