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OceanGate Exploration! (Titanic)

OceanGate Exploration! (Titanic)

A Roblox experience owned by UnActiveVision Studios.

AdventureENTitanicsubmarine simulationhistorical exploration

Description (written by the developer; not a statement by this register)

Explore the vast deep ocean with a homemade Titan Submarine! ⚓🚢🌊 Embark on an unforgettable underwater adventure in "Explore the Titanic!", the ultimate ocean exploration game that takes you deep into the mysteries of the Titanic wreck. Dive into the heart of the Atlantic Ocean aboard a state-of-the-art submarine, and uncover the secrets of one of history’s most iconic shipwrecks. Update: 30/08/2025 GUI Improvements, added Diving Gear, added oxygen system, and fixed some bugs. Titanic exploration, Ocean Gate, implosion, ocean exploration, OceanGate, OceanGate.

Last updated by the developer 23 May 2026, 23:26 UTC.

0
playing (measured 13 Aug 2026, 10:06 UTC)
22,321
lifetime visits
86%
liked (55 👍 / 9 👎)
1,610
favourites (72.1 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
50 R$
Donate2
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,558 · 100.0% win
Visited the Seabed! · progression6,747 · 100.0% win
Implosion? · other3,614 · 0.00% win
Cheese! · other225 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888716 August 2026 — 88 % liked26 August 2026 — 87 % liked5 September 2026 — 87 % liked15 September 2026 — 86 % liked16 August 202615 September 2026
4 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 08:0286-1
5 Sept 2026, 08:0187no change
26 Aug 2026, 07:5087-1
16 Aug 2026, 07:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.