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Car Obby 2 (V1)

Car Obby 2 (V1)

A Roblox experience owned by Car Obby Community.

ObbyENobstacle coursetime trialsequel

Car Obby 2 (V1) is an obby experience created on 2024-12-12. The game has recorded 1,078,559 lifetime visits and 2,448 favorites. Currently, zero users are playing. The title holds a 25% like percentage.

Description (written by the developer; not a statement by this register)

Car Obby 2! The long awaited sequel to the hit Car Obby 1! In this game you use a car to navigate your way through the tricky and challenging obstacle course, and try to finish! You can also compete in a time trial mode where you must complete the course in the fastest time possible to get your name onto the leaderboards! Play now!! Version 1.0 Credits - Smelly_Alfie Danirhdez

Last updated by the developer 3 Apr 2026, 14:59 UTC.

0
playing (measured 11 Aug 2026, 07:18 UTC)
1,078,559
lifetime visits
25%
liked (597 👍 / 1,826 👎)
2,449
favourites (2.3 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Racecar Gamepass
175 R$
Rally Car Gamepass
175 R$
Supercar Gamepass
175 R$
Sportscar Gamepass
125 R$
Jeep Gamepass
75 R$
Custom Car Colors!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy! · progression149,306 · 73.8% win
Medium! · other45,775 · 36.9% win
Hard! · progression22,400 · 12.3% win
Very Hard! · progression5,687 · 12.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2514 August 2026 — 25 % liked24 August 2026 — 25 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0025no change
14 Aug 2026, 14:5325first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.