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BLUE LOCK OUTFITS [πŸ”₯200+]

BLUE LOCK OUTFITS [πŸ”₯200+]

A Roblox experience owned by Catalog Stars.

RoleplayENanimeblue lockavatar customization

BLUE LOCK OUTFITS [πŸ”₯200+] is a roleplay experience created on 2024-12-12. It has accumulated 899,439 lifetime visits and 74,683 favorites. The experience holds an 87% like percentage. Currently, zero users are playing. The content features over 200 exclusive Blue Lock character cosplays for avatar customization.

Description (written by the developer; not a statement by this register)

πŸ‘ New Update @2000 Likes! ⚽ Welcome to Blue Lock Outfits! ⚽ πŸ—ΊοΈ 200+ exclusive Blue Lock cosplays: Don Lorenzo, Kunigami, Isagi, Nagi, Bachira, Rin, Chigiri & more! πŸ’• Handcrafted outfits for true Blue Lock fans! πŸ›’ Wear outfits inspired by Barou, Kunigami, Reo, Sae, Gagamaru and wear in any Roblox game! πŸ›οΈ Style your avatar with designs inspired by the Blue Lock anime and manga! βœ… Instantly equip outfits for all your Roblox adventures! ⚠️ Some outfits may contain manga spoilers! If you enjoy Blue Lock: Rivals, Skillful, Meta Lock, or Super League Soccer you’ll love this game! Inspired by Anime Outfits & Jujutsu Outfits.

Last updated by the developer 5 Aug 2025, 23:29 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
899,439
lifetime visits
87%
liked (2,133 πŸ‘ / 307 πŸ‘Ž)
74,670
favourites (83.0 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ⚽ · welcome567,002 · 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.