[Summer] VoiceHub - Voice Chat [Beta]
A Roblox experience owned by 34JIyIIa.
Social & hangoutENsocial hangoutvoice chatcommunity
[Summer] VoiceHub - Voice Chat [Beta] is a social-hangout experience created on 2024-12-13. It has recorded 789,982 lifetime visits and 5,175 favorites. The experience holds an 80% like percentage. Currently, zero users are playing.
Description (written by the developer; not a statement by this register)
🌟 VoiceHub - your spot for real voice chat conversations! 🎭 Dive into an exciting world of voice communication where every conversation opens doors to new friendships and connections! Whether you want to share your story, discover interesting people, or just enjoy casual chats in a welcoming community, VoiceHub is your perfect destination. Here, your voice becomes your passport to meaningful conversations and lasting friendships! 💖 What we've got: - Get donations and donate Robux! - Meet new people and make friends! - Chat in a friendly vibe! - Say what's on your mind, tell jokes, or sing your favorite songs! 🎶 - Stand out from the crowd - create your own style with unique nametags and cool items from the shop! ✨ - Dance and have fun - use emotes and dances, sync up with friends! 🕺💃 🎯 VoiceHub - where conversations come alive and real friendships are born! Join our community right now! ✨ 🔍 Tags: Mic, PlsDonate, Hangout, Voice, Chat, Friends, Social, Fun, Ragdoll
Last updated by the developer 20 Nov 2025, 21:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.