[The Tower] DDA v1.2
A Roblox experience owned by DREADCORPORATION INTERNATIONAL.
SurvivalENpost-apocalypticsurvivalcorporate dystopia
Description (written by the developer; not a statement by this register)
🛃👥 DREAD CORPORATION: https://www.roblox.com/communities/34293385/DREADCORPORATION-INTERNATIONAL#!/about ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ ৻ Dread-Krupp ৲ –| / DARK DAYS AHEAD \ |– In 2078, much of the globe has been desolated by an array of cataclysms such as nuclear warfare, temperature change and inadequate waste management. Civilization still lives, however. Governments remain intact, bandits and mutants rule the wastes, and the Corporations profit off war and trade. ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ ৻ Dark Days Ahead ৲ This experience follows Roblox's Community Standards and Terms of Use to maintain a safe, respectful, and positive space for everyone. https://en.help.roblox.com/hc/en-us/articles/115004647846-Roblox-Terms-of-Use https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Standards
Last updated by the developer 20 Jan 2025, 18:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 15:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.