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SEGASonic: ORIGINS

SEGASonic: ORIGINS

A Roblox experience owned by Team X TREME.

AdventureENSonic the HedgehogPlatformerMultiplayer Sandbox

SEGASonic: ORIGINS is an adventure experience created on 2024-12-14. It currently has 176 players, 15,033,924 lifetime visits, a 90% like percentage, and 51,056 favorites.

Description (written by the developer; not a statement by this register)

🦔 SEGASonic: ORIGINS is a multiplayer platforming sandbox that offers a similar experience towards the adventure games' formula and a re-imagining of various elements from the original games. 👉 This game features but is not limited to: 👥 Over 10+ Playable Characters with Special Movesets! 🎭 Various Skins for Every Character! 🎮 Full Support for PC, Mobile and Console! 📜 Custom Framework made from Scratch! ......And A LOT More! 📣 AS OF RIGHT NOW, SUPER FORMS ARE UNDER EARLY ACCESS AND ARE NOT AVAILABLE TO THE PUBLIC. WE ARE PLANNING SOMETHING BIG FOR THEM! 👥 For any news regarding our game, check out our Group! WE HOPE YOU ENJOY THE GAME! ------- ! PC CONTROLS ! ------- WASD - Move and Select Title Screen E / Left Shift - Action Q - Secondary Action F - Tertiary Action M - Open Character Select (INGAME)

Last updated by the developer 19 Aug 2026, 00:00 UTC.

90
playing (measured 22 Aug 2026, 03:50 UTC)
15,166,834
lifetime visits
90%
liked (15,761 👍 / 1,768 👎)
51,752
favourites (3.4 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9021415210 August 2026 — 179 players21 August 2026 — 160 players21 August 2026 — 182 players21 August 2026 — 214 players21 August 2026 — 183 players22 August 2026 — 167 players22 August 2026 — 153 players22 August 2026 — 131 players22 August 2026 — 90 players10 August 202622 August 2026
9 measurements spanning 11 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–233 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5090-41
22 Aug 2026, 02:50131-22
22 Aug 2026, 01:50153-14
22 Aug 2026, 00:50167-16
21 Aug 2026, 23:50183-31
21 Aug 2026, 22:50214+32
21 Aug 2026, 21:50182+22
21 Aug 2026, 20:54160-19
10 Aug 2026, 16:52179first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

- A FRESH BEGINNING - · welcome2,080,330 · 67.9% win
- YOU'RE TOO COOL! - · other751,172 · 0.00% win
- WOULD YOU LIKE TO PLAY? - · other612,580 · 0.00% win
- CLEAR A STAGE! - · progression357,937 · 7.7% win
- C'MON, STEP IT UP! - · other263,194 · 5.8% win
- ULTIMATE POWER! - · other131,189 · 1.8% win
- NEVER GIVE UP THE FIGHT - · other108,925 · 1.5% win
- FLY HIGHER! - · progression24,309 · 0.40% win
- kongchuwawa - · other15,415 · 0.40% win
- ALL HAIL SHADOW - · other13,925 · 0.10% win
- ROUGHER THAN THE REST OF THEM! - · other12,125 · 0.00% win
- YOU CAN DO ANYTHING - · other10,779 · 0.10% win
- CHEESED TO MEET YOU - · welcome7,305 · 0.10% win
- FLY INTO THE FREEDOM - · progression6,701 · 0.10% win
- SWEET PASSION - · other6,337 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5290no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 17:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.