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SEGASonic: ORIGINS

SEGASonic: ORIGINS

A Roblox experience owned by Team X TREME.

AdventureENSonic the HedgehogPlatformerMultiplayer Sandbox

SEGASonic: ORIGINS is an adventure experience created on 2024-12-14. It currently has 176 players, 15,033,924 lifetime visits, a 90% like percentage, and 51,056 favorites.

Description (written by the developer; not a statement by this register)

🦔 SEGASonic: ORIGINS is a multiplayer platforming sandbox that offers a similar experience towards the adventure games' formula and a re-imagining of various elements from the original games. 👉 This game features but is not limited to: 👥 Over 10+ Playable Characters with Special Movesets! 🎭 Various Skins for Every Character! 🎮 Full Support for PC, Mobile and Console! 📜 Custom Framework made from Scratch! ......And A LOT More! 📣 AS OF RIGHT NOW, SUPER FORMS ARE UNDER EARLY ACCESS AND ARE NOT AVAILABLE TO THE PUBLIC. WE ARE PLANNING SOMETHING BIG FOR THEM! 👥 For any news regarding our game, check out our Group! WE HOPE YOU ENJOY THE GAME! ------- ! PC CONTROLS ! ------- WASD - Move and Select Title Screen E / Left Shift - Action Q - Secondary Action F - Tertiary Action M - Open Character Select (INGAME)

Last updated by the developer 19 Aug 2026, 00:00 UTC.

90
playing (measured 22 Aug 2026, 03:50 UTC)
15,166,834
lifetime visits
90%
liked (16,613 👍 / 1,885 👎)
56,145
favourites (3.7 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9021415210 August 2026 — 179 players21 August 2026 — 160 players21 August 2026 — 182 players21 August 2026 — 214 players21 August 2026 — 183 players22 August 2026 — 167 players22 August 2026 — 153 players22 August 2026 — 131 players22 August 2026 — 90 players10 August 202622 August 2026
9 measurements spanning 11 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–233 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5090-41
22 Aug 2026, 02:50131-22
22 Aug 2026, 01:50153-14
22 Aug 2026, 00:50167-16
21 Aug 2026, 23:50183-31
21 Aug 2026, 22:50214+32
21 Aug 2026, 21:50182+22
21 Aug 2026, 20:54160-19
10 Aug 2026, 16:52179first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

- A FRESH BEGINNING - · welcome2,308,893 · 50.8% win
- YOU'RE TOO COOL! - · other751,172 · 0.00% win
- WOULD YOU LIKE TO PLAY? - · other661,062 · 88.2% win
- CLEAR A STAGE! - · progression387,235 · 7.6% win
- C'MON, STEP IT UP! - · other285,044 · 5.6% win
- ULTIMATE POWER! - · other138,389 · 2.2% win
- NEVER GIVE UP THE FIGHT - · other114,726 · 1.8% win
- FLY HIGHER! - · progression25,694 · 0.50% win
- kongchuwawa - · other17,268 · 0.80% win
- ALL HAIL SHADOW - · other14,523 · 0.20% win
- ROUGHER THAN THE REST OF THEM! - · other12,560 · 0.20% win
- YOU CAN DO ANYTHING - · other11,278 · 0.20% win
- CHEESED TO MEET YOU - · welcome7,548 · 0.00% win
- FLY INTO THE FREEDOM - · progression6,897 · 0.10% win
- SWEET PASSION - · other6,519 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked13 August 202622 October 2026
16 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:2390no change
12 Oct 2026, 18:2190no change
2 Oct 2026, 18:2090no change
22 Sept 2026, 18:1890no change
12 Sept 2026, 18:0890no change
2 Sept 2026, 18:0690no change
23 Aug 2026, 17:5290no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 17:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.