Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cart Ride Into Quimic

Cart Ride Into Quimic

A Roblox experience owned by F0rtunes.

SimulatorENcart physicssandboxcustom settings

Description (written by the developer; not a statement by this register)

Cart Ride Into Quimic is like all the cart ride games, But different! It has some extra features and settings, Join the game to see for yourself! We would really appreciate a thumbs up for the game!

Last updated by the developer 27 May 2026, 13:47 UTC.

0
playing (measured 11 Aug 2026, 08:48 UTC)
6,102
lifetime visits
96%
liked (43 👍 / 2 👎)
69
favourites (11.3 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
475 R$
Deadly Snowball (deals 100 damage)
400 R$
Admin
200 R$
Magic Carpet
120 R$
BoomBox
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,948 · 0.00% win
WINNER! · other460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.517 August 2026 — 95 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0296+1
17 Aug 2026, 18:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.