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👏 Slap Battles but i made it

👏 Slap Battles but i made it

A Roblox experience owned by Slap Battles But It Make By Me.

MinigamesENfan-madeslap battleschaos

Description (written by the developer; not a statement by this register)

Welcome to Slap Battles but i made it👏 This is Slap Battles fan made👏 added with some of my ideas This game is very chaotic, dont ragequit when a random kid kill you with overkill he bought for 15 robux or a reaper outrun you for 5 mins ~ Shift lock is recommended. ~ Group: https://www.roblox.com/groups/34893807 ~ This game support computer , mobile and console ! 🎮 🔨 This game is developed by a solo dev, updates might not be frequent, but I will try my best ! Thanks for your support ! Original game : https://www.roblox.com/games/6403373529/

Last updated by the developer 10 Aug 2026, 15:18 UTC.

8
playing (measured 10 Aug 2026, 18:07 UTC)
11,820
lifetime visits
68%
liked (2,570 👍 / 1,205 👎)
5,141
favourites (434.9 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Killerfish glove
15 R$
Impostor glove
15 R$
Backroom glove
15 R$
Brazil glove
15 R$
OVERKILL glove
15 R$
Nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome506,790 · 45.8% win
Divine punisment · other197,351 · 10.3% win
Welcome back · other125,343 · 23.0% win
Just Getting Started · progression112,629 · 9.7% win
YOU ARE GOING TO BRAZIL · other103,911 · 7.5% win
WHERE AM I !?!?? · other81,950 · 6.3% win
Death Dodger · progression67,394 · 3.6% win
Red Start · progression48,501 · 2.8% win
Escaped · progression39,582 · 3.4% win
Energy Release · progression35,925 · 2.2% win
Poisoned · collection35,148 · 2.6% win
Slap Master · progression32,251 · 2.9% win
Quack Quack · other31,786 · 3.3% win
1 hour !?!? · other27,595 · 2.6% win
Beginning of Darkness · progression26,551 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65817316 August 2026 — 81 % liked26 August 2026 — 65 % liked5 September 2026 — 66 % liked15 September 2026 — 66 % liked25 September 2026 — 67 % liked5 October 2026 — 68 % liked15 October 2026 — 68 % liked25 October 2026 — 68 % liked6816 August 202625 October 2026
8 measurements spanning 70 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:1768no change
15 Oct 2026, 22:0768no change
5 Oct 2026, 22:0668+1
25 Sept 2026, 22:0567+1
15 Sept 2026, 21:3566no change
5 Sept 2026, 21:3466+1
26 Aug 2026, 21:3365-16
16 Aug 2026, 21:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.