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Escape the Safari Obby 🦒☀️

Escape the Safari Obby 🦒☀️

A Roblox experience owned by Duck's Obbies.

ObbyENsafariwildlife15 stages

Description (written by the developer; not a statement by this register)

Your safari guide suddenly crashed into a tree with the jeep! Together you have to escape the wilderness by crossing the dangerous Savanna full of wild animals to get back to safety. Will you be able to beat this 15 stage obby and escape the Safari Obby? CHECK OUT MY NEW DENISDAILY OBBY! https://www.roblox.com/games/3240991685/DenisDaily-Summer-Adventure-Obby-NEW#!/about Found any bugs/glitches? Let me know! Message me through my profile Join the group for more obbies! https://www.roblox.com/My/Groups.aspx?gid=4088190 Follow me! Twitter ➤ @Mr_DuckDuck Youtube ➤ ProductiveMrduck Voices by @dedbert Emoji chat by @FearMeIAmLag Zipline system by @EgoMoose Music in-game: https://www.roblox.com/library/1838888737/In-The-Savanna Thanks for playing! ❤️

Last updated by the developer 7 Jun 2019, 21:44 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
241,871
lifetime visits
74%
liked (907 👍 / 312 👎)
3,769
favourites (15.6 per 1k visits)
10 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
40 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played 🎮 · welcome158,553 · 0.00% win
Winner 🏆 · other63,073 · 0.00% win
Secret 🤔 · secret6,834 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.