Build a Call Center to Save Pookie
A Roblox experience owned by Play4ever Games.
TycoonENtycoonsci-fistory-driven
Build a Call Center to Save Pookie is a tycoon experience created on December 14, 2024. The game has accumulated 511,077 lifetime visits and 4,262 favorites. It maintains an 83% like percentage. Currently, zero players are active. The experience features a narrative involving saving a character named Pookie from aliens through call center management mechanics.
Description (written by the developer; not a statement by this register)
HOW TO PLAY: run a call center to become filthy rich and save your friend Pookie from aliens! WHAT?!: The ALIENS have captured your Pookie and you must save her. You run a call center to get rich and rescue her so you can plot your revenge on the aliens. Will you make Pookie proud and be a winner? This is a new take on tax the poor to get rich tycoon, we like the game so much we wanted a significantly better story! Each Rebirth extends the story, I'll leave it up to you to find the end - it's pretty epic!! 👍 LIKE THE GAME TO MAKE KaiCemat PROUD Version 13.37: 🎁 5% Cash boost for Premium Players 🎁 5% Cash boost for Group Members 💾 All Progress Saves • Leaderboards • Friend Boosts ⭐ A Play4ever Games Exclusive Tycoon ⭐
Last updated by the developer 5 Jun 2026, 01:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:47 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:53 | 83 | no change |
| 24 Aug 2026, 21:01 | 83 | no change |
| 14 Aug 2026, 21:00 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.