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[BETA] 🏭MEGA Factory Tycoon! [OBBIES 🦘]

[BETA] 🏭MEGA Factory Tycoon! [OBBIES 🦘]

A Roblox experience owned by Punctual Studios.

TycoonENfactory simulationevolution mechanicbeta release

Description (written by the developer; not a statement by this register)

💯USE CODE "obby" for 1000 cash! LIKE THE GAME FOR MORE CODES ⚠️THE GAME IS STILL IN BETA SO EXPECT BUGS⚠️ 🏭Create a MEGA factory and earn those wads of cash! 🧬Evolve to unlock more AWESOME things + a CASH multiplier! 🙀Join the group for a free Dropper! 🎁Find exclusive codes! This game includes: - 🧬Evolution System - 💯Exclusive Reward Codes -📜Quests -⚔️Fighting - ⬆️More updates always on the way! Current Rebirths! ⚙️Evolution 1: The Lab + Cog Production 🌳Evolution 2: The Orchard + More Upgrades + More on the way! (V9.5)

Last updated by the developer 19 Mar 2025, 20:42 UTC.

0
playing (measured 13 Aug 2026, 07:04 UTC)
281
lifetime visits
82%
liked (9 👍 / 2 👎)
10
favourites (35.6 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect!
199 R$
ULTRA Dropper!
79 R$
LASER GUN
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA TESTER · welcome66 · 0.00% win
Complete a Quest! · progression7 · 0.00% win
FIRST EVOLUTION! · progression6 · 0.00% win
You got 1 MILLION Cash! · progression6 · 0.00% win
Complete an Obby! · progression5 · 0.00% win
SECOND EVOLUTION! · progression1 · 0.00% win
Complete the Explorer Quest! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.