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Sell Tea to DOMINATE THE PLANET ☕🌎

Sell Tea to DOMINATE THE PLANET ☕🌎

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfactory-buildingsnowy-street

Description (written by the developer; not a statement by this register)

You're broke, alone, and nobody likes you. 😔 BUT… you come up with a brilliant idea: selling tea to people on a snowy street. Set up conveyors, build a factory, and start making sales. Prove everyone wrong… get rich and RULE THE WORLD. (with tea) (while making some morally questionable choices) ☕ 🎮 Join group for a 125% cash boost! 🎮 👍 Like game for more updates! 👍 💾 Progress auto saves!💾 Tea Tycoon inspiration from "Prove Dad Wrong Tycoon" / "Prove Mom Wrong Tycoon"s.

Last updated by the developer 29 Jun 2025, 19:13 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
63,288
lifetime visits
88%
liked (334 👍 / 46 👎)
1,485
favourites (23.5 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
hire the goat
199 R$
2x Cash
199 R$
hire ice spice
149 R$
hire kai
149 R$
hire caseoh
99 R$
2x Tea!
99 R$
Carry Multiple Tea
99 R$
Starterpack (300k cash, 3k Tea, 5 chips)
99 R$
hire speed
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TEA · other43,004 · 100.0% win
SELLING · other42,969 · 100.0% win
STARTED · welcome42,934 · 100.0% win
YOU · other42,912 · 100.0% win
YOU RULED THE WORLD · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked4 October 2026 — 88 % liked24 October 2026 — 88 % liked3 November 2026 — 88 % liked15 August 20263 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 21:0488no change
24 Oct 2026, 21:0288no change
4 Oct 2026, 20:5188no change
4 Sept 2026, 17:1588no change
15 Aug 2026, 15:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.