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Time Incremental (demo)

Time Incremental (demo)

A Roblox experience owned by Glagol Games.

SimulatorENincrementalartifact progressiondemo

Description (written by the developer; not a statement by this register)

this game is unfinished and discontinued - this is simply a demo of what the game would've been similar to if it was finished game is balanced until the second artifact endgame is e75 artifact power rejoin if you get a bug it will probably fix itself 1-2 hours of content icon and a thumbnail by @T0PHVT

Last updated by the developer 27 Aug 2025, 22:13 UTC.

0
playing (measured 15 Aug 2026, 14:18 UTC)
11,064
lifetime visits
54%
liked (56 👍 / 48 👎)
154
favourites (13.9 per 1k visits)
14 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

large donation
1,000 R$
medium donation
100 R$
small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

535453.516 August 2026 — 53 % liked5 September 2026 — 54 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 22:3554+1
16 Aug 2026, 22:3353first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.