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[NEW] DH Matching Outfits Ideas

[NEW] DH Matching Outfits Ideas

A Roblox experience owned by kiuyo.

RoleplayENoutfit shopDa Hoodavatar customization

Description (written by the developer; not a statement by this register)

Welcome to Da Hood Matching Outfits! ✅ All in-game purchases stay in your inventory! 👆 CLICK on characters to view clothes and accessories! 💗 Make sure to leave a like to help us grow!! 👚 Outfits are updated often so make sure to favorite to visit again! 🏆 Join the group for giveaways and special roles! Join the group for more! https://www.roblox.com/communities/34993027/kiuyo#!/store 🚧📝 built and scripted by eiluar and aurokies ❗I DO NOT OWN SOME OF THE CLOTHES AND ANY OF THE UGC USED! (CREDITS TO ALL THE CREATORS) MSG ON THE GROUP WALL OR PM AND WE WILL ENSURE IT'S REMOVAL! TAGS: Christmas, Update, Halloween, Spooky, Cosplay, October, Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Cute outfits, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Catalog, Outfit Loader, Matching Fits, Home

Last updated by the developer 2 Aug 2026, 03:22 UTC.

0
playing (measured 10 Aug 2026, 21:46 UTC)
8,634
lifetime visits
89%
liked (17 👍 / 2 👎)
356
favourites (41.2 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Visited! · welcome6,966 · 100.0% win
You've Joined the Group! · social61 · 100.0% win
You Met a Dev/Owner! · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.