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Starlight Fortuneland [RNG]

Starlight Fortuneland [RNG]

A Roblox experience owned by Wind Development Team.

SimulatorENRNGaura collectingcrafting

Description (written by the developer; not a statement by this register)

[✨Sid.Era - Mercury Update has released!!!✨-V2.1] Rolling auras, crafting gears, drinking potions, exploring map, finishing quests... and more! Wind's RNG is an Random Number Game which you can get auras by rolling. Here you will experience: * Up to 250+ unique auras. * High-quality models for gears & potions. * A large map with many explorable locations to visit besides rolling. Other Information: * Set graphics level to 8+ for best experience. * Use private server for best FPS. Made by Wind's Studio with ❤

Last updated by the developer 8 Aug 2026, 09:29 UTC.

0
playing (measured 11 Aug 2026, 07:00 UTC)
21,345
lifetime visits
91%
liked (183 👍 / 18 👎)
99
favourites (4.6 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
159 R$
Quick Roll
99 R$
2x EXP & Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pioneer · welcome2,499 · 0.00% win
First Step · welcome557 · 8.9% win
RED-SPOT · other543 · 0.00% win
The Beginning... · welcome381 · 0.00% win
Getting Started · welcome163 · 8.9% win
Skilled Adventurer · other83 · 0.00% win
Miracle · other46 · 8.9% win
Explorer of Odds · other42 · 0.00% win
Brilliant · other32 · 0.00% win
Celestial · other22 · 0.00% win
EXPERT · other17 · 0.00% win
Ethereal · other13 · 0.00% win
LEGEND · other3 · 0.00% win
GRANDMASTER · progression3 · 0.00% win
MASTER · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked5 September 2026 — 91 % liked15 October 2026 — 91 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 10:1691no change
5 Sept 2026, 08:3391no change
16 Aug 2026, 08:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.