[DUELS] Shellbound
A Roblox experience owned by SubPar.
Fighting & PvPENfightingmagicparkour
[DUELS] Shellbound is a fighting-pvp experience created on 2024-12-15. It records 2,489,515 lifetime visits and 87,035 favorites. The current player count is 1, with an 88% like percentage. The game features Free-For-All combat mechanics.
Description (written by the developer; not a statement by this register)
Cleave. Cast. Collect. use code ☑ "RELEASE" for 500 Scutes and 150 EXP, next code at 30,000 Likes. • Join our Community server to report and issues you may find, it's really helpful. Shellbound is a Free-For-All, movement-based fighting game. Players battle using unique weapons and loot-able spells — get the most kills or collect the most stones each round to win! ========================================================= 💻📱🎮 Playable on any device (PC, MOBILE, CONSOLE) Controls: • F - Block / Parry (Before an attack hits you) • Q - Dash • LMB - Attack • R - Charge Attack • V - Carry Player • G - Emote ========================================================= Premium Benefits: Premium users gain access to exclusive discounts and various in-game items, available in the "Shop" section of the main menu. Premium users also get a custom leaderboard frame ========================================================= Tags: FFA, Fighting, Sandbox, Magic, Parkour, Social
Last updated by the developer 26 Feb 2026, 06:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:33 | 88 | no change |
| 24 Aug 2026, 07:32 | 88 | no change |
| 14 Aug 2026, 07:31 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.