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Drag Obby! [Alpha]

Drag Obby! [Alpha]

A Roblox experience owned by Dummy Games Inc..

ObbyENplatformerpuzzlealpha

Description (written by the developer; not a statement by this register)

Drag Obby! PC 💻 + 📱 Mobile + 🎮 Console Join the group for a free skip! 🌟 Invite a friend for a free skip 😎 A unique, classic obby with the main premise of being able to shift platforms around to get to the next stage! Current Stages: 50 -Controls- PC: [R] - Reset Character Boxes: [SCROLL UP/DOWN or Q/E] - Adjust distance. CONSOLE: [CLICK LEFT STICK] - Reset Character Boxes: [RT] - Hold to grab box. [DPAD UP/DOWN] - Adjust distance. -Version- v0.0.2c_alpha

Last updated by the developer 9 May 2026, 13:48 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
25,344
lifetime visits
45%
liked (21 👍 / 26 👎)
70
favourites (2.8 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drag Others
1,299 R$
Extended Reach (+60%)
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played During Alpha · other20,457 · 0.00% win
Meet The Void · other19,066 · 0.00% win
Woah, I just did a thing. · other18,487 · 0.00% win
That makes things interesting.. · other323 · 0.00% win
Portable Particle Accelerator · other226 · 0.00% win
bruh · other78 · 0.00% win
Huh. Those things are kinda satisfying.. · other39 · 0.00% win
That's worthless. · other4 · 0.00% win
Conquer The Trials · progression3 · 0.00% win
Total Rejection · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.