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Robux Hangout [💸DONATION💸]

Robux Hangout [💸DONATION💸]

A Roblox experience owned by Robux Hangout Official.

Social & hangoutENdonation simulationsocial hangoutrobux trading

Description (written by the developer; not a statement by this register)

💰 33 PLAYERS DONATE GAME is a game where you can donate to 33+ PLAYERS or receive donations from 33+ PLAYERS!!! 🎉 Have fun and spend time with your friends. 🗞️ It's easy to get a donation in the Robux Hangout.. 🌍 Any language you speak is welcome in the Robux Hangout. You can see your pending Robux here: https://www.roblox.com/transactions ⭐ You can support the game by giving it a like and favorites, you can also join our group for benefits: https://www.roblox.com/en/communities/17355207/Robux-Hangout-Official The game is inspired by Pls Donate by Quataun Hazem

Last updated by the developer 27 Dec 2025, 23:29 UTC.

0
playing (measured 13 Aug 2026, 08:00 UTC)
6,236
lifetime visits
76%
liked (71 👍 / 23 👎)
328
favourites (52.6 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CloakingDevice
239 R$
VIP
239 R$
DisguiseTool
170 R$
JetPack
139 R$
BoomBox
99 R$
SpeedCoil
69 R$
GravityCoil
69 R$
Sign
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,680 · 0.00% win
You meet the Owner · other618 · 0.00% win
First Donation · other1 · 0.00% win
Capture d’écran 2024-12-29 095408.png · other0 · 0.00% win
free · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.