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[πŸ‘οΈ] Eye Reactivity - Aim Trainer

[πŸ‘οΈ] Eye Reactivity - Aim Trainer

A Roblox experience owned by Lean Studio’s.

MinigamesENaim trainerreflexesleaderboards

Description (written by the developer; not a statement by this register)

Get your aim on with eye reactivity! πŸ‘οΈπŸ’₯ in this fast-paced aim trainer, test your skills and improve your reflexes with our unique and challenging mini-games 🀯. compete with friends and climb the leaderboards to become the ultimate aim master πŸ’ͺ. track your progress and upgrade your gear to take your aim to the next level πŸ”©. with new challenges and updates coming soon, you'll never get bored with eye reactivity! πŸ‘οΈπŸ‘€ ☁️ Chat Commands /korblox /headless /visits (see the current visits counts) /private (make a private server to play in solo for free) TAGS: aim, aim trainer, money, train, robux, update, free, admin, cloud, sun, simulator, donations, korblox, headless, cash, score, points, fps, global, giveaways, group, eye, team

Last updated by the developer 18 Jan 2025, 15:28 UTC.

0
playing (measured 11 Aug 2026, 20:53 UTC)
3,313
lifetime visits
82%
liked (28 πŸ‘ / 6 πŸ‘Ž)
35
favourites (10.6 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

4k
4,000 R$
cfg - 50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! Β· welcome6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.