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[TARGETING FIX] TDS: Reanimated

[TARGETING FIX] TDS: Reanimated

A Roblox experience owned by Reanimated Community.

Tower defenseENTower DefenseReanimatedTDS

[TARGETING FIX] TDS: Reanimated is a tower-defense experience created on 2024-12-15. The game currently has 50 players and 1,555,770 lifetime visits. It holds 3,338 favorites and an 87% like percentage.

Description (written by the developer; not a statement by this register)

Experience Tower Defense Simulator in a brand new way! Reanimating the excitement and ideas the community has been waiting on for a long time, such as gamemode reworks, return of platinum skins, unique rebalances and towers, experimental features, etc. Even Golden Mode has returned! 🛠️--UPDATES--🛠️ FULL RELEASE OF THE RECODE UPDATE!! -- - Bug Fixes - Slasher Tower - Engineer Tower AND WAY, WAY MORE!!! Join our Community server found in the Group for more updates and codes! Controls: [E] - Upgrades selected tower. [1/2/3/4/5] - Selects a tower for placement. [T] - Switches targetting. [X] - Sells the selected tower.

Last updated by the developer 10 Aug 2026, 17:15 UTC.

50
playing (measured 10 Aug 2026, 18:38 UTC)
1,555,770
lifetime visits
87%
liked (2,239 👍 / 325 👎)
3,460
favourites (2.2 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3842first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat Grave Digger · progression24,970 · 7.6% win
Defeat Molten Warlord · progression12,930 · 4.7% win
Defeat Gold Titan · progression9,151 · 1.8% win
Defeat Fallen King · progression5,481 · 0.90% win
Level 30 · progression5,256 · 1.2% win
Level 50 · progression2,546 · 0.80% win
Triumph Badlands · progression2,168 · 0.70% win
Triumph Polluted Wastelands · progression1,919 · 0.30% win
Level 75 · progression1,281 · 0.00% win
Level 100 · progression855 · 0.40% win
3?!#!~1? · other576 · 0.00% win
Triumph Hardcore · progression570 · 0.00% win
Triumph Village Of Despair · progression556 · 0.00% win
Level 125 · progression542 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0587no change
14 Aug 2026, 12:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.