Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[TARGETING FIX] TDS: Reanimated

[TARGETING FIX] TDS: Reanimated

A Roblox experience owned by Reanimated Community.

Tower defenseENTower DefenseReanimatedTDS

[TARGETING FIX] TDS: Reanimated is a tower-defense experience created on 2024-12-15. The game currently has 50 players and 1,555,770 lifetime visits. It holds 3,338 favorites and an 87% like percentage.

Description (written by the developer; not a statement by this register)

Experience Tower Defense Simulator in a brand new way! Reanimating the excitement and ideas the community has been waiting on for a long time, such as gamemode reworks, return of platinum skins, unique rebalances and towers, experimental features, etc. Even Golden Mode has returned! 🛠️--UPDATES--🛠️ FULL RELEASE OF THE RECODE UPDATE!! -- - Bug Fixes - Slasher Tower - Engineer Tower AND WAY, WAY MORE!!! Join our Community server found in the Group for more updates and codes! Controls: [E] - Upgrades selected tower. [1/2/3/4/5] - Selects a tower for placement. [T] - Switches targetting. [X] - Sells the selected tower.

Last updated by the developer 10 Aug 2026, 17:15 UTC.

50
playing (measured 10 Aug 2026, 18:38 UTC)
1,555,770
lifetime visits
87%
liked (2,343 👍 / 363 👎)
3,648
favourites (2.3 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3842first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat Grave Digger · progression26,482 · 9.0% win
Defeat Molten Warlord · progression13,469 · 3.0% win
Defeat Golden Titan · progression9,505 · 0.60% win
Defeat Fallen King · progression5,738 · 0.00% win
Level 30 · progression5,498 · 0.60% win
Level 50 · progression2,669 · 0.00% win
Triumph Badlands · progression2,214 · 0.00% win
Triumph Polluted Wastelands · progression1,964 · 0.00% win
Level 75 · progression1,352 · 0.00% win
Level 100 · progression912 · 0.00% win
Triumph Hardcore · progression629 · 0.00% win
3?!#!~1? · other583 · 0.00% win
Level 125 · progression579 · 0.00% win
Triumph Frozen Fortress · progression566 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3587no change
13 Oct 2026, 14:3487no change
3 Oct 2026, 14:3387no change
23 Sept 2026, 14:3387no change
13 Sept 2026, 14:1887no change
3 Sept 2026, 14:1787no change
24 Aug 2026, 12:0587no change
14 Aug 2026, 12:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.