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Tower Defense But Worse

Tower Defense But Worse

A Roblox experience owned by Bloxxer 64 group..

Tower defenseENtower defensestrategyrebalance

Description (written by the developer; not a statement by this register)

game is reopened again, however updates might MIGHT aswell be soon, await for them and huge rebalance is coming.

Last updated by the developer 10 Aug 2026, 18:57 UTC.

0
playing (measured 12 Aug 2026, 04:38 UTC)
427,469
lifetime visits
63%
liked (207 👍 / 120 👎)
316
favourites (0.7 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TDBBBW Premium (WIP)
1,250 R$
upgraded coal tower
1,000 R$
Toxic Blaster
600 R$
ERROR Tower
404 R$
Robot
250 R$
x1.5 XP
200 R$
Fighter
200 R$
Supporter
175 R$
bobux sword
95 R$
6th Slot
75 R$
x1.25 XP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha tester · other4,937 · 0.00% win
you beat the impossible · progression1,510 · 0.00% win
beat boss rush · progression1,471 · 0.00% win
Infected · other1,227 · 0.00% win
beat boss rush 2 · progression1,187 · 0.00% win
Obby Master · progression1,159 · 0.00% win
Spring Event 2025 · social894 · 0.00% win
beat insane mode · progression880 · 0.00% win
Infected Leader · other859 · 0.00% win
Golden Obby Master · progression642 · 0.00% win
The Mines · progression586 · 0.00% win
beat extreme · progression529 · 0.00% win
Titan Base · other517 · 0.00% win
King to the Throne · progression504 · 0.00% win
NACO MODE · other498 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3463no change
14 Aug 2026, 22:2063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.