Most Insane Game
A Roblox experience owned by Mega Fun Projects.
ObbyENobstacle coursecubeprogression
Most Insane Game is an obby experience created on 2024-12-15. It has recorded 4,597,864 lifetime visits and 6,030 favorites. Currently, five users are playing. The title holds a 65% like percentage. Players navigate obstacles with a cube, earning coins for skins. The game offers both 3D and 2D movement modes within its settings.
Description (written by the developer; not a statement by this register)
🔴 Welcome to the Most Insane Game! Your task is to get as far as you can with your cube through all the obstacles waiting for you. It gets harder and harder the further you go! Do you think you have what it takes to complete this insane adventure? ⭐ Complete levels for coins and buy different skins for your cube to make it look cool! 🎮 The game supports both 3D and 2D movement modes. Choose in the settings the one you like the most!
Last updated by the developer 24 Mar 2026, 16:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:18 | 65 | no change |
| 14 Aug 2026, 02:17 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.