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SPIRE

SPIRE

A Roblox experience owned by Cooldud Studios.

HorrorENhorrorspeedrunninginspired by Doors/Lethal Company

Description (written by the developer; not a statement by this register)

MOBILITY IS THE ANSWER, HIDING IS NO OPTION, SURVIVING IS FINAL. PLAY THIS GAME WITH HEADPHONES. mobile gameplay is not fully there yet. this game is inspired by: Doors, Rooms, Grace, Ultrakill, Lethal Company, SCP Containment Breach, and Pizza Tower. this is made for fun with friends and speedrunning. SPEED IS KEY. ENDURE THE TRIALS. SUFFICE.

Last updated by the developer 30 Oct 2025, 23:38 UTC.

0
playing (measured 28 Aug 2026, 09:45 UTC)
306
lifetime visits
71%
liked (5 👍 / 2 👎)
20
favourites (65.4 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SOUL LANTERN
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ACID TRIP · welcome88 · 0.00% win
GLOOM · progression49 · 0.00% win
NO LOOKING BACK · progression38 · 0.00% win
THIRST · other25 · 0.00% win
BROKEN · other23 · 0.00% win
MASKED · other7 · 0.00% win
A SAFE PLACE · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6771691 September 2026 — 67 % liked22 September 2026 — 71 % liked1 September 202622 September 2026
2 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 07:0871+4
1 Sept 2026, 21:0167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.