[RELEASE💥] Merge To Survive
A Roblox experience owned by Αntiks.
TycoonENmerge mechanicssurvivalearly release
Description (written by the developer; not a statement by this register)
💥 Use Code: RELEASE – New code at 1,000 likes! 💰 Join the Group + Like & Favorite for 20% extra cash! https://www.roblox.com/communities/33733988 ✨ Premium players earn 20% more cash! 🐞 Found a bug? Report it & get rewarded! 🎮 Controls: PC: Sprint=Shift | Shove=F | Abilities=1/2 | Shiftlock=Ctrl Console: Sprint=RT/R2 | Shove=LT/L2 | Abilities=LB/RB 🔥 Coming Soon: Trading, Card Upgrades, Skins, Seasonal Cards, New Modes & Maps, Freemode Zone, Leveling System, QoL Improvements ⚠️ EARLY RELEASE – Expect bugs! 🛠 Development paused for a while, but we’re back! 🎨 Team: Builder / Animator → NiksGoId Scripter / VFX → AntiNukeYT
Last updated by the developer 16 Jun 2026, 17:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 20:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.