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[🌴UPD] ducklings sim.🐤

[🌴UPD] ducklings sim.🐤

A Roblox experience owned by Untitled Corp..

TycoonENanimal simulationresource managementsummer event

[🌴UPD] ducklings sim.🐤 is a tycoon experience created on 2024-12-15. It has accumulated 1,083,432 lifetime visits and 9,162 favorites. Currently, 11 players are active. The title holds an 84% like percentage. The description highlights a summer event, duckling army building, and resource exchange mechanics.

Description (written by the developer; not a statement by this register)

🌴 The Summer Event is here! Complete Beach Goose's questline to get an exclusive duckling and new valuable resources! 🐤 Build your own Duckling Army in order to collect as much DuckFeed as you can. Exchange this DuckFeed to earn tons of DuckBucks! 💸💸 🪿 Meet Geese that give out quests and rewards in order to help you progress throughout the game! 💎 Premium Members get a x1.2 Capacity buff! 👥 Join our group, Untitled Corp! Group Members get a x1.2 Damage buff! 🐝 Inspired by Bee Swarm Simulator. 🎶 Credit to floor baba for the background music. 🦆 This game was previously known as My Ducklings.

Last updated by the developer 8 Aug 2026, 22:41 UTC.

11
playing (measured 10 Aug 2026, 19:17 UTC)
1,083,432
lifetime visits
84%
liked (3,887 👍 / 724 👎)
9,166
favourites (8.5 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 DuckBucks!
399 R$
x2 Tool Damage!
299 R$
x2 Drop Value!
249 R$
Hyper Speed!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome546,757 · 87.4% win
MILLIONAIRE. · other32,223 · 6.6% win
MYTHICAL. · other23,687 · 6.6% win
VIP CLUB. · other13,148 · 6.6% win
LEGENDARY. · other8,095 · 0.00% win
CARPENTER. · other6,917 · 6.6% win
EXPERT. · other5,006 · 2.2% win
UNLIMITED POWER. · other4,526 · 0.00% win
BILLIONAIRE. · progression4,138 · 4.4% win
MADMAN. · other3,848 · 0.00% win
MAGICIAN. · other2,863 · 2.2% win
ALCHEMIST. · other2,134 · 0.00% win
LUCKY DAY. · other1,961 · 2.2% win
UNLUCKY DAY. · other1,901 · 0.00% win
SWIFT WINDS. · other1,862 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0484no change
24 Aug 2026, 14:5384no change
14 Aug 2026, 14:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.