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[🌴UPD] ducklings sim.🐤

[🌴UPD] ducklings sim.🐤

A Roblox experience owned by Untitled Corp..

TycoonENanimal simulationresource managementsummer event

[🌴UPD] ducklings sim.🐤 is a tycoon experience created on 2024-12-15. It has accumulated 1,083,432 lifetime visits and 9,162 favorites. Currently, 11 players are active. The title holds an 84% like percentage. The description highlights a summer event, duckling army building, and resource exchange mechanics.

Description (written by the developer; not a statement by this register)

🌴 The Summer Event is here! Complete Beach Goose's questline to get an exclusive duckling and new valuable resources! 🐤 Build your own Duckling Army in order to collect as much DuckFeed as you can. Exchange this DuckFeed to earn tons of DuckBucks! 💸💸 🪿 Meet Geese that give out quests and rewards in order to help you progress throughout the game! 💎 Premium Members get a x1.2 Capacity buff! 👥 Join our group, Untitled Corp! Group Members get a x1.2 Damage buff! 🐝 Inspired by Bee Swarm Simulator. 🎶 Credit to floor baba for the background music. 🦆 This game was previously known as My Ducklings.

Last updated by the developer 8 Aug 2026, 22:41 UTC.

11
playing (measured 10 Aug 2026, 19:17 UTC)
1,083,432
lifetime visits
84%
liked (3,901 👍 / 728 👎)
9,155
favourites (8.4 per 1k visits)
15 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 DuckBucks!
399 R$
x2 Tool Damage!
299 R$
x2 Drop Value!
249 R$
Hyper Speed!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome548,636 · 100.0% win
MILLIONAIRE. · other32,293 · 0.00% win
MYTHICAL. · other23,752 · 0.00% win
VIP CLUB. · other13,187 · 0.00% win
LEGENDARY. · other8,131 · 0.00% win
CARPENTER. · other6,944 · 0.00% win
EXPERT. · other5,032 · 0.00% win
UNLIMITED POWER. · other4,544 · 0.00% win
BILLIONAIRE. · progression4,162 · 0.00% win
MADMAN. · other3,871 · 0.00% win
MAGICIAN. · other2,881 · 0.00% win
ALCHEMIST. · other2,154 · 0.00% win
LUCKY DAY. · other1,971 · 0.00% win
UNLUCKY DAY. · other1,910 · 0.00% win
SWIFT WINDS. · other1,867 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4884no change
13 Oct 2026, 17:4884no change
3 Oct 2026, 17:4784no change
23 Sept 2026, 17:4784no change
13 Sept 2026, 17:0684no change
3 Sept 2026, 17:0484no change
24 Aug 2026, 14:5384no change
14 Aug 2026, 14:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.