NPC Battlegrounds
A Roblox experience owned by DSCreations.
Fighting & PvPENteam-based combatnpc collectioncapture the flag
NPC Battlegrounds is a fighting-pvp Roblox experience created on 2024-12-16. The game features two teams, Red and Blue, competing in modes including Capture the Flag, Destroy the Statue, and Most Kills Wins. Players utilize various NPC types and weapons to earn coins. As of the latest data, the experience has recorded 2,007,636 lifetime visits, 5,361 favorites, and a 68% like percentage, with zero players currently active.
Description (written by the developer; not a statement by this register)
TWO TEAMS Red and Blue❤️💙 fight other NPCs to gain money using your NPCs or your weapons... (Game is made by 1 person so please be kind) Play 3 different game modes -Capture the flag -Destroy the statue -Most Kills Wins NPC Types so far - sword npc(drops 0.75 coin) - bow npc(drops 2 coins) - Giant npc(drops 5 coins) - King npc(drops 7 coins) - Spear npc(drops 1.5 coins) - Mage npc(drops 2 coins) - BattleMaster npc(Drops 15 coins, 3-5 Grimarks, and Becomes your NPC) Join Community for more information about EVERYTHING💬 💰Premium players get coins 15 seconds faster and a custom chat tag talk to mysterious npc for mystery secret lore hidden around every map🤫 inspired by many games like: Create Your Own Army! ⚔️ [Red vs Blue] War Playground Clone Tycoon Stick Wars and many other games
Last updated by the developer 9 Jul 2026, 18:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.