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🔫 Fire Blast | Alpha v1.9.5

🔫 Fire Blast | Alpha v1.9.5

A Roblox experience owned by Rebrushed Studio.

ShooterPTFPSPvPAlpha

Description (written by the developer; not a statement by this register)

Fire Blast — FPS competitivo, rápido e cheio de ação. 💥 Combates intensos e partidas ágeis, inspirados nos maiores sucessos do Roblox. 💰 Sistema de progressão com moedas e desbloqueio de armas. ⚙️ Mecânicas aprimoradas e experiência fluida em todas as plataformas. 🎃 Agora em sua fase Alpha com novos conteúdos e otimizações! 💬 Seu feedback é fundamental para continuar melhorando o jogo. 🙏 Agradecemos a todos que continuam apoiando o desenvolvimento! Tags: FPS, PvP, Shooter, Fire Blast, Multiplayer, Fast-paced Combat, Realistic, Roblox FPS, First Person, Alpha

Last updated by the developer 12 Aug 2026, 17:54 UTC.

0
playing (measured 13 Aug 2026, 11:33 UTC)
1,820
lifetime visits
98%
liked (46 👍 / 1 👎)
22
favourites (12.1 per 1k visits)
16 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
Expanded Arsenal
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome540 · 0.00% win
First Kill · other111 · 0.00% win
First Gun Purchase · collection27 · 0.00% win
Played in the Alpha Era · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.