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[🖤] 1500+ Emo Male Avatar Outfits

[🖤] 1500+ Emo Male Avatar Outfits

A Roblox experience owned by cybervision.

RoleplayENAvatar CustomizationClothing StoreAesthetic

Description (written by the developer; not a statement by this register)

We are very sorry data wasn’t saved, all issues have been resolved. 🖤 All in-game purchases will stay safe in your inventory. ☠️ Your support through donations and purchases means everything! 🖤 Note: clothing and ugc is not owned by cybervision ☠️ Don’t forget to like, share, and favorite the game. Join our group for exclusive updates and perks! tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6 DollhouseRP, Dollhouse roleplay, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfits

Last updated by the developer 6 Apr 2025, 09:55 UTC.

0
playing (measured 12 Aug 2026, 17:20 UTC)
26,706
lifetime visits
77%
liked (23 👍 / 7 👎)
61
favourites (2.3 per 1k visits)
16 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Small Spender · other53 · 0.00% win
Big Spender · other8 · 0.00% win
Mega Spender · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.