Escape The Labryn [🏃♂️➡️] Shiloh & Bros
A Roblox experience owned by Shiloh & Bros Official.
AdventureENmazehorrorco-op
Escape The Labryn [🏃♂️➡️] Shiloh & Bros is an adventure experience created on 2024-12-16. It has accumulated 4,452,344 lifetime visits and 34,164 favorites. Currently, seven users are playing. The experience holds a 91% like percentage. Recent updates include new encounters, safe zones, and UI improvements.
Description (written by the developer; not a statement by this register)
Updated - 10/17/2025 🛠️NEW-UPDATE🛠️ 🌌New Friendly Scuzzer Encounter! Help the Scuzzers find their lost baby. 🌌New Safe Zones at the end of each section! 🌌Preview the next set of encounters before entering each section! 🌌Improved UI with clear objectives! 🛠️ BUG FIXES Shiloh & Bros Presents: 🌀 Escape The Labryn🌀 💎Enter a mysterious maze full of secrets, traps, and treasures! ⚠️👹Explore twisting paths, unlock doors, and outsmart lurking monsters! 👥💪Go solo or team up with friends to survive the labyrinth together. 🛠️Customize your run with tools and modifiers for a unique experience every time. 🎮New content is added regularly—your feedback helps shape the game! 🌌Can you escape Labryn? Start your adventure now! Escape The Maze! 🗝️1-4 players 🗝️Shiloh & Bros Lore
Last updated by the developer 15 May 2026, 16:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:31 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 02:45 | 92 | +1 |
| 13 Oct 2026, 02:38 | 91 | no change |
| 3 Oct 2026, 02:37 | 91 | no change |
| 23 Sept 2026, 02:36 | 91 | no change |
| 13 Sept 2026, 02:36 | 91 | no change |
| 3 Sept 2026, 02:35 | 91 | no change |
| 24 Aug 2026, 02:34 | 91 | no change |
| 14 Aug 2026, 02:34 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.