Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Stay in the Light

Stay in the Light

A Roblox experience owned by BuddyBounce.

HorrorENsurvival horrorlantern mechanicmystery exploration

Stay in the Light is a horror experience created on 2024-12-16. It has accumulated 770,683 lifetime visits and 13,268 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description notes a survival premise involving a flickering lantern in dark, abandoned towns.

Description (written by the developer; not a statement by this register)

Darkness has swallowed entire cities. You're one of the few survivors. With only a flickering lantern, you must venture into abandoned towns for supplies. Your lantern burns away with each step. Find supplies as many as you can, while uncovering the terrifying truth behind these empty places. Can you gather enough resources and solve the mystery before your light fades? Or will you become just another lost soul in the shadows? 🕯️ The darkness is waiting.

Last updated by the developer 4 Jul 2025, 15:40 UTC.

0
playing (measured 11 Aug 2026, 17:22 UTC)
770,683
lifetime visits
69%
liked (604 👍 / 268 👎)
13,260
favourites (17.2 per 1k visits)
16 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Take a walk · other271,157 · 0.00% win
You can do better · other265,035 · 0.00% win
Blind walk · other254,057 · 0.00% win
Getting better · other249,092 · 0.00% win
First step · welcome174,154 · 0.00% win
Be the Survivor · other129,832 · 0.00% win
Hit the road · other99,616 · 0.00% win
Play with us! · social68,615 · 0.00% win
Excellent! · other63,710 · 0.00% win
Medic! · other33,601 · 0.00% win
Just waiting for you · welcome25,290 · 0.00% win
No pains, no gains · other19,617 · 0.00% win
You have One Missed Call · other13,402 · 0.00% win
Where're the children? · other10,973 · 0.00% win
Join me! · welcome9,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3869no change
14 Aug 2026, 17:3569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.