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[SQUID] Quicksand

[SQUID] Quicksand

A Roblox experience owned by SandboxGames.exe.

SimulatorENphysics simulationliquid dynamicssandbox

Description (written by the developer; not a statement by this register)

🌟Favorite The Game To Help Us Out! 🌟 🔔Click the bell to be notified when a new update drops! 🔔 👍NEW UPDATE AT 150 LIKES! LIKE THE GAME NOW! 👍 🤙 JOIN GROUP: https://www.roblox.com/communities/35328681/SandboxGames-exe#!/about 🤙 Jump into containers with liquids and enjoy physics! This game is inspired by the game Quicksand that used to exist not too long ago. LiquidSimulation, FluidDynamics, FluidSimulation, WaterPhysics, LiquidPhysics, RealisticLiquids, SquidGame, InteractiveFluid, FluidEngine, SimulateLiquids, PhysicsSim, DynamicFluid, WaterSimulation, RealisticWater, PhysicsGameplay, FluidInteraction, LiquidBehavior, LiquidEngine, FluidMotion, WaterFlow, FluidSystem, LiquidEngineers, SimPhysics, LiquidDynamics, WaterBehavior, InteractiveWater, FluidReality, RealisticFluidSimulation, FluidPuzzle, LiquidMechanics, WaterTactics, FluidObjects, LiquidExperiment, WaterPatterns, LiquidWorld, FluidMagic, RealisticSimulation, LiquidArts, Viscous Liquids, Quicksand, porira2019,

Last updated by the developer 14 Sept 2025, 16:59 UTC.

0
playing (measured 14 Aug 2026, 10:46 UTC)
43,958
lifetime visits
64%
liked (36 👍 / 20 👎)
4,148
favourites (94.4 per 1k visits)
16 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Liquid
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome23,340 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.515 August 2026 — 65 % liked25 September 2026 — 64 % liked15 August 202625 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 01:0064-1
15 Aug 2026, 19:2365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.