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Drip Test [Updated]

Drip Test [Updated]

A Roblox experience owned by 감자 games.

SimulatorENrandomizerleaderboardclicker

Description (written by the developer; not a statement by this register)

Are you lucky? Or don't you think you have any? Check out your real gear in this game! 💰✨ 🔹 Random Boost - Boost or fail with one click🤯 🔹 Leaderboard Competition - Collect a lot of boost levels to challenge your rankings! 🏆 What's your luck today? 🎯 Start now! 🚀 🎁VIP HOUSE🎁 💎 Earn Daily Attendance Rewards!! 💎 Earn 2x Coins!! [Updated] 💎 Upgrade levels can be sold anywhere!! [Updated] 💎 Items can be discounted! [Updated] 💎 More hacks will be added soon. Look forward to them.

Last updated by the developer 29 Jun 2026, 07:13 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
2,599
lifetime visits
91%
liked (21 👍 / 2 👎)
9
favourites (3.5 per 1k visits)
17 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
속도 2배
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I found Maxwell. · collection43 · 0.00% win
Meet the developers. · other30 · 0.00% win
Found Oiia. · collection20 · 0.00% win
I found Leah. · collection19 · 0.00% win
Dr. Baller · other7 · 0.00% win
Legendary Bollard · collection5 · 0.00% win
Escape the World (Old Version) · progression3 · 0.00% win
I found Mr. DeLicezrvjoo, Mr. DeLicezrvjoo on the left. · secret2 · 0.00% win
Escape the World (Latest Version) · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91959318 August 2026 — 95 % liked28 August 2026 — 91 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 14:2191-4
18 Aug 2026, 14:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.