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The Smile Room 2

The Smile Room 2

A Roblox experience owned by Corrupted Sentinel Studios.

The Smile Room 2 is a Roblox experience created on December 17, 2024. The game has accumulated 1,170,315 lifetime visits and 1,768 favorites. Currently, zero players are active. The title holds a 52% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 9 Feb 2026, 17:28 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
1,170,315
lifetime visits
52%
liked (452 👍 / 419 👎)
1,787
favourites (1.5 per 1k visits)
17 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hazmat Suit (3X Health)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter The Smile Room · progression457,028 · 100.0% win
Blue Pipe · other239,508 · 35.1% win
Green Pipe · other178,062 · 21.1% win
Red pipe · other30,784 · 21.1% win
Stars · other27,111 · 7.0% win
The Hole · other11,046 · 0.00% win
The Brain · other3,299 · 0.00% win
Touch The Face · other3,102 · 0.00% win
Wires · other1,958 · 0.00% win
Touch The Core · progression1,219 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked3 October 2026 — 52 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:0352no change
14 Aug 2026, 14:1652first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.