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Gold Rush Simulator

Gold Rush Simulator

A Roblox experience owned by Silly Games! :).

SimulatorENminingpetsrebirth

Description (written by the developer; not a statement by this register)

Gold Rush Simulator! ⛏️ Collect Coins! 🐶 Get Better And Better Pets! 🔥 Make sure to Rebirth 🙂 Make sure to have fun! Tags: Simulator, Coin Simulator, Treasure Simulator, Upgrade Simulator Collecting Simulator, Farming Simulator, Tycoon Simulator, Wealth Simulator Adventure Simulator, Fun Simulator, Multiplayer Simulator, Level Up Simulator Treasure Hunt Simulator, Unlock Areas Simulator, Cash Simulator, Coin Collector Simulator Gold Simulator, Money Simulator, Building Simulator, Exploration Simulator Fantasy Simulator, Space Simulator, Pirate Simulator, Jungle Simulator Mega Simulator, Addictive Simulator, Fast-Paced Simulator, Reward Simulator Progression Simulator, Unlock Rewards Simulator, Leaderboard Simulator, Roleplay Simulator

Last updated by the developer 27 May 2026, 13:37 UTC.

0
playing (measured 23 Aug 2026, 04:46 UTC)
1,814
lifetime visits
42%
liked (8 👍 / 11 👎)
5
favourites (2.8 per 1k visits)
17 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
899 R$
Triple Egg
599 R$
+3 Pets Equipped
400 R$
+250 Pet Storage
350 R$
Lucky! x2
200 R$
Exclusive Egg!
199 R$
Auto Egg! (Opens Eggs Auto)
149 R$
+50 Pet Storage
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.