Project Miami - Beta
A Roblox experience owned by Max's Lab.
SimulatorENcar simulatorroleplaydriving
Project Miami - Beta is a simulator experience created on 2024-12-17. The game has recorded 643,838 lifetime visits and 4,168 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The description highlights realistic cars, a large map, voice chat, and cross-platform support for mobile, console, and PC.
Description (written by the developer; not a statement by this register)
USE CODES "20kmembers" and "finallyupdated" for some rewards! Welcome to "Project: Miami"! A place where you find very realistic cars, and a really big map where you can do what ever you desire. You want to Roleplay? Do it! You want to drive fast? Do it!, there's no limits for the imagination. join now! Features: [🎙️] Voice Chat [⭐] Roblox Premium users will have benefits here! [📱] Mobile, Console and PC support for all cars! [❗] Disclaimers: 1. A decent computer / internet connection may be needed to play this game, please make sure you have both, just in case, if you don't you may have performance issues. 2. Mobile, and Console devices are supported, but they have limited functionality, to have the best experience, try connecting a keyboard! Version Info: v1.6.0 Beta Join our Roblox group for some in-game codes! Tags: (ignore) car simulator, realistic, miami, florida, ultra realistic, cars, roblox, drifting, driving, roleplay, rp
Last updated by the developer 9 Aug 2026, 20:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.