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[EVERYONE IS FREE] Charmed: 1998

[EVERYONE IS FREE] Charmed: 1998

A Roblox experience owned by Charmêd.

RoleplayENTV Show IPMagic SystemRoleplay

[EVERYONE IS FREE] Charmed: 1998 is a roleplay experience created on 2024-12-18. The game has recorded 896,621 lifetime visits and currently has 15 players online. It holds 2,891 favorites and maintains an 85% like percentage. The experience features characters and locations from the Charmed universe.

Description (written by the developer; not a statement by this register)

EVERYONE IS FREE FOR A WHILE! 🔥 Welcome to Charmed 1998! Step into the magical world of the Halliwell sisters, where witches, demons, ghosts, and special humans clash in an epic battle between good and evil. Which side will you stand for? 🧙‍♀️ Play the pre-made Charmed characters! Master spells, vanquish demons, and harness the magical powers of witches, ghosts, and other supernatural beings from the Charmed universe. 🏙️ Explore iconic locations! Wander through the streets of San Francisco, uncover secrets at P3, and discover hidden magical realms and mystical corners filled with danger and adventure. 🎮 Available on PC, mobile, and consoles! 🛠️ Open BETA for everyone! The game is still in development expect magical surprises, glitches, and exciting updates. Join our community to report issues and stay in the loop! Tags: Charmed1998, Charmed, CharmedROBLOX, Halliwell, Fighting, RP, WitchCraft, Magic, Witches, PVP, Teams, Potions

Last updated by the developer 23 Dec 2025, 06:21 UTC.

15
playing (measured 10 Aug 2026, 20:02 UTC)
896,621
lifetime visits
85%
liked (1,340 👍 / 244 👎)
2,948
favourites (3.3 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Source
1,500 R$
Evil Enchantress
1,200 R$
Queen of the Underworld
1,000 R$
Primrose Empath
850 R$
Belthazor
800 R$
Melinda
700 R$
Warlock Powers
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shax · other882 · 0.00% win
Warlock Powers · other556 · 0.00% win
Queen of the Underworld · other517 · 0.00% win
Primrose Empath · other494 · 0.00% win
Melinda · other321 · 0.00% win
The Source · other297 · 0.00% win
Evil Enchantress · other251 · 0.00% win
Belthazor · other165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3485no change
14 Aug 2026, 16:3385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.