[EVERYONE IS FREE] Charmed: 1998
A Roblox experience owned by Charmêd.
RoleplayENTV Show IPMagic SystemRoleplay
[EVERYONE IS FREE] Charmed: 1998 is a roleplay experience created on 2024-12-18. The game has recorded 896,621 lifetime visits and currently has 15 players online. It holds 2,891 favorites and maintains an 85% like percentage. The experience features characters and locations from the Charmed universe.
Description (written by the developer; not a statement by this register)
EVERYONE IS FREE FOR A WHILE! 🔥 Welcome to Charmed 1998! Step into the magical world of the Halliwell sisters, where witches, demons, ghosts, and special humans clash in an epic battle between good and evil. Which side will you stand for? 🧙♀️ Play the pre-made Charmed characters! Master spells, vanquish demons, and harness the magical powers of witches, ghosts, and other supernatural beings from the Charmed universe. 🏙️ Explore iconic locations! Wander through the streets of San Francisco, uncover secrets at P3, and discover hidden magical realms and mystical corners filled with danger and adventure. 🎮 Available on PC, mobile, and consoles! 🛠️ Open BETA for everyone! The game is still in development expect magical surprises, glitches, and exciting updates. Join our community to report issues and stay in the loop! Tags: Charmed1998, Charmed, CharmedROBLOX, Halliwell, Fighting, RP, WitchCraft, Magic, Witches, PVP, Teams, Potions
Last updated by the developer 23 Dec 2025, 06:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:02 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:34 | 85 | no change |
| 14 Aug 2026, 16:33 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.