HUNTED
A Roblox experience owned by MetaPlay Games.
PuzzleENAssassinNPC DisguisePvP
HUNTED is a puzzle experience created on 2024-12-18. It has recorded 11,988,430 lifetime visits and 168,662 favorites. The title holds an 88% like percentage. Currently, zero players are active in the experience. The description outlines gameplay involving blending in, hunting targets, and surviving to win.
Description (written by the developer; not a statement by this register)
🎯 Welcome to HUNTED – an intense, high-stakes game where you must BLEND IN, HUNT, and SURVIVE. 💀 Stay hidden. Strike fast. OUTPLAY THE HUNT. How to Play: ✔️ Vote for fun maps! 🎯 HUNT your TARGET before they HUNT YOU! 👥 Blend in with your NPCs to stay hidden! ❗ DONT hit the wrong NPC, or your cover is BLOWN! 🏆 Last player standing WINS! 💰 Earn COINS to buy 🕺 emotes, 🔫 new guns, 🎁 gun skin crates, 🎯 perks & more! ⚠️ WARNING: Cheating will result in a permanent ban! 🔄 Version 0.4.0 – More updates coming soon! Tags: Assassin, Stealth, MM2, Murder Mystery, PVP, Hunt, Hunt or Be Hunted, Fast-Paced, Strategy, Elimination, Last One Standing, Deception, Be a NPC, Multiplayer, Action, Survival, Mind Games, Roblox Game, NPC Disguise, Thriller, Hunt, Hide, 1v1, 1v1v1, round, zone, friends, party, fun, or be, HUNTED, hunter, fun, strategy
Last updated by the developer 31 Jul 2026, 00:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:07 | 88 | no change |
| 13 Aug 2026, 19:05 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.