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DON'T LOSE OBBY 😡

DON'T LOSE OBBY 😡

A Roblox experience owned by Curved Glass Showcase in White.

ObbyENhardcore difficultystage-based progressionskill challenge

Description (written by the developer; not a statement by this register)

DON'T LOSE OBBY 😡 This is Don't Lose Obby (DLO), an obby that gets harder and harder all the way until stage 180. This game starts of as an easy obby that anyone can beat, and gradually becomes one of hardest obbies that only great obby players can even get near. Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, you can't, no one can beat, obby, you won't, lose, don't lose, dont

Last updated by the developer 10 Dec 2025, 07:34 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
200,592
lifetime visits
85%
liked (782 👍 / 142 👎)
16,464
favourites (82.1 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
799 R$
Magic Carpet
749 R$
Invincibility
649 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome146,626 · 0.00% win
Beginner · welcome114,286 · 0.00% win
Easy · other87,374 · 0.00% win
Normal · other61,113 · 0.00% win
Average · other46,598 · 0.00% win
Hard · other33,283 · 0.00% win
Difficult · other24,562 · 0.00% win
Extreme · other17,403 · 0.00% win
Insane · other3,756 · 0.00% win
Impossible · progression103 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3285no change
15 Aug 2026, 04:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.