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The Last Key: Eyeball’s Escape

The Last Key: Eyeball’s Escape

A Roblox experience owned by Time Concept Games.

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The Last Key: Eyeball’s Escape is a horror experience created on 2024-12-18. It has recorded 1,102,024 lifetime visits and 10,897 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

UPD: use promocode "februarygift" to get a reward! 🔑 Search the keys to open doors ⛽ Find the fuels to start the generator to win 💀 Escape the Eyeball monster! 👍 Leave a thumbs up if you like the game, If you don't let us know in the community server if you have any suggestions ⭐ Favorite and Follow the game for more updates 🥳 Have Fun!! Tags: Horror, Scary, Monster, Dead, Escape, Survival Background music: Incantation by Scott Buckley | www.scottbuckley.com.au

Last updated by the developer 16 Apr 2026, 14:56 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
1,102,024
lifetime visits
78%
liked (2,485 👍 / 709 👎)
10,891
favourites (9.9 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisibility
399 R$
Huge deflect range
199 R$
x2 Speed
199 R$
VIP-pass
199 R$
King crucifix
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome655,895 · 80.0% win
You Escaped! · progression30,311 · 0.00% win
Upgrader · other1,353 · 0.00% win
10 Wins · progression208 · 0.00% win
Vip · other150 · 0.00% win
Maximum upgrade · progression62 · 0.00% win
50 Wins · progression30 · 0.00% win
100 Wins · progression11 · 0.00% win
Christmas hunter · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:5378no change
24 Aug 2026, 14:4878no change
14 Aug 2026, 14:4778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.