[CLUSTER 2] PM 6:06: The Ascent
A Roblox experience owned by QuaverTM.
AdventureENPM 606MazePuzzle
Description (written by the developer; not a statement by this register)
Winning Smile "Instead of delving deeper, delve higher." "Now now wait, what makes this any different than a 1000 other fangames?" Well you see, this game is supposed to look as close as to the original PM 606, to make it like you're reliving your first time playing it, but with my own unique twist and not forcing you to look up code answers every 5 levels. IF YOU FIND ANY BUGS, REPORT THEM TO ME VIA COMMUNITY SERVER, FORUMS OR DMS IF YOU HAVE ACCESS TY!!! All credits go to @Smiling_Winner and @Cheese127 https://www.roblox.com/games/6033508889/PM-6-06 Tags of Agony and Despair: PM 6:06, PM 606, Winning Smile, Maze, Puzzle, AM, Smiler, pm 606, pm 6:06,
Last updated by the developer 10 Jul 2026, 18:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 07:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 21:03 | 58 | -2 |
| 20 Aug 2026, 17:36 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.