Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CLUSTER 2] PM 6:06: The Ascent

[CLUSTER 2] PM 6:06: The Ascent

A Roblox experience owned by QuaverTM.

AdventureENPM 606MazePuzzle

Description (written by the developer; not a statement by this register)

Winning Smile "Instead of delving deeper, delve higher." "Now now wait, what makes this any different than a 1000 other fangames?" Well you see, this game is supposed to look as close as to the original PM 606, to make it like you're reliving your first time playing it, but with my own unique twist and not forcing you to look up code answers every 5 levels. IF YOU FIND ANY BUGS, REPORT THEM TO ME VIA COMMUNITY SERVER, FORUMS OR DMS IF YOU HAVE ACCESS TY!!! All credits go to @Smiling_Winner and @Cheese127 https://www.roblox.com/games/6033508889/PM-6-06 Tags of Agony and Despair: PM 6:06, PM 606, Winning Smile, Maze, Puzzle, AM, Smiler, pm 606, pm 6:06,

Last updated by the developer 10 Jul 2026, 18:18 UTC.

0
playing (measured 18 Aug 2026, 07:22 UTC)
627
lifetime visits
58%
liked (7 👍 / 5 👎)
18
favourites (28.7 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 1 · progression87 · 0.00% win
Level 2 · progression71 · 0.00% win
Level 3 · progression58 · 0.00% win
Level 4 · progression53 · 0.00% win
Level 6 · progression48 · 0.00% win
Level 5 · progression47 · 0.00% win
Gratuation · other36 · 0.00% win
Level 7 · progression33 · 0.00% win
Level 8 · progression27 · 0.00% win
Level 9 · progression27 · 0.00% win
Level 10 · progression11 · 0.00% win
Level 11 · progression9 · 0.00% win
Level 12 · progression9 · 0.00% win
Level 13 · progression8 · 0.00% win
Level 17 · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605920 August 2026 — 60 % liked30 August 2026 — 58 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:0358-2
20 Aug 2026, 17:3660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.