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I Heard It Too [HORROR]

I Heard It Too [HORROR]

A Roblox experience owned by CATALOG 309.

HorrorENpolice simulationjumpscarelore-based

I Heard It Too [HORROR] is a horror experience created on 2024-12-18. It has recorded 3,557,427 lifetime visits and 107,265 favorites. Currently, six users are playing. The game holds a 61 percent like percentage. The description notes flashing lights and loud noises as features. Controls include running, using a flashlight, and adjusting brightness.

Description (written by the developer; not a statement by this register)

A Short HORROR game with a Two-sentence story. ❗ The Lore: After the incident in the house, the neighbors heard about the screams, so they called the police, and You, playing as a policeman, must save all the survivors at the scene of the attack and stay alive. WARNING: Flashing lights, dark topics, death, loud noises, extreme jumpscares, gore Controls: Run — Shift Flashlight — F Increase brightness — Q 💡 I Heard It Too is meant to be played with graphics set to at least 5 and with headphones. We strongly recommend watching a YouTube video with the same name (By AXEMAN CARTOONS) in order to better understand the story. © 2025 CATALOG 309. All rights reserved. Tags: I Heard It Too, horror, scary, creepy

Last updated by the developer 29 Jan 2026, 11:04 UTC.

6
playing (measured 11 Aug 2026, 04:00 UTC)
3,557,427
lifetime visits
61%
liked (4,724 👍 / 2,966 👎)
107,268
favourites (30.2 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

PLAYED «I HEARD IT TOO» · other2,097,029 · 100.0% win
COMPLETED GAME · progression542,513 · 73.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2161no change
14 Aug 2026, 04:2161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.