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DEB'S RNG: ULTIMATE EDITION

DEB'S RNG: ULTIMATE EDITION

A Roblox experience owned by Simple Gamers.

SimulatorENRNGAura CollectionUpgrade Tree

Description (written by the developer; not a statement by this register)

🍀 At last, this game has found you. DEB'S RNG: ULTIMATE EDITION is the grand return of the april fools 2024 event from Time Wasting Simulator with a new coat of paint, alongside new features and auras. * Roll to get cool auras and to contribute towards server stats * Buy upgrades within the upgrade tree to make number go up faster * Unlock new mechanics and biomes through the upgrade tree * Work together to achieve something greater... 143 Auras 57 Upgrades 4 Biomes with unique mechanics With more to come... Available on pc, mobile and console. 💎PREMIUM players get 1.5X (compounding) LUCK BONUS FOR ABSOLUTELY FREEE 👍 LIKE & ⭐ FAVORITE THE GAME SO YOU CAN SHOW THAT IT'S WORTH UPDATING :D!!! icon by @triveau

Last updated by the developer 10 May 2025, 19:37 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
162,542
lifetime visits
71%
liked (402 👍 / 162 👎)
1,325
favourites (8.2 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
199 R$
Custom Private Server Name
99 R$
Double Roll Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G · other46,319 · 100.0% win
N · other46,312 · 100.0% win
R · other46,301 · 100.0% win
B · other46,301 · 100.0% win
E · other46,292 · 100.0% win
D · other46,285 · 100.0% win
1/100 · other34,653 · 100.0% win
1/1K · progression32,559 · 100.0% win
1/10K · other26,970 · 0.00% win
10 · other26,931 · 100.0% win
100 · other23,373 · 100.0% win
Forest · other20,553 · 100.0% win
Tier 1 · other16,832 · 100.0% win
1K · other15,699 · 0.00% win
Desert · other14,679 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked4 September 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0271no change
14 Oct 2026, 11:0271no change
4 Sept 2026, 08:1871no change
15 Aug 2026, 06:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.