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INBETWEEN [Coming Soon]

INBETWEEN [Coming Soon]

A Roblox experience owned by Fractal Corp..

HorrorENbackroomshorrorpuzzle

Description (written by the developer; not a statement by this register)

Wrong place, wrong time, after seeking escapism you take a step too far and manage to slip out of reality, into a place where no person will hear you - inbetween is a horror backrooms game focusing on puzzles and escaping levels, similar to games like Apeirophobia or World's Edge

Last updated by the developer 10 Aug 2026, 11:55 UTC.

0
playing (measured 25 Aug 2026, 07:15 UTC)
2,278
lifetime visits
76%
liked (35 👍 / 11 👎)
135
favourites (59.3 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

30 robux donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Avoidance · other5 · 100.0% win
placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.