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Wave Survival Game

Wave Survival Game

A Roblox experience owned by Fluffy Lamb's Games.

SurvivalENroguelitewave defenseco-op

Description (written by the developer; not a statement by this register)

A PvE, roguelite / roguelike and co-op game, inspired by Randomly Generated Droids, Rogue Blade, wave defense gaem and Purgatory. How far can you go against horde of different enemies? **This game uses server sided hitbox, so having low ping is recommended.** [Controls] - Ability Slot 1 : Q (PC), Q button (Mobile), X (Console) This game's difficulty does not scale with amount of players. That is, it's easy to play with more people. Easy difficulty is appropriate for 1~3 players (I solo'd) Hard might require 4 or more people (or not) Current Last Wave (Before repetition) : 40 v2.0.19

Last updated by the developer 31 Jul 2026, 01:12 UTC.

0
playing (measured 11 Aug 2026, 23:49 UTC)
3,992
lifetime visits
83%
liked (29 👍 / 6 👎)
85
favourites (21.3 per 1k visits)
18 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other1,408 · 0.00% win
Beta tester · other1,068 · 0.00% win
Defeat Bull [Hard] · progression96 · 0.00% win
Defeat Richard [Hard] · progression90 · 0.00% win
Defeat Bull [Easy] · progression78 · 0.00% win
Defeat Richard [Easy] · progression48 · 0.00% win
Eat stud · other45 · 0.00% win
Big Wave Survivor [Hard] · progression35 · 0.00% win
Defeat Rachel [Easy]11 · 0.00% win
Defeat Dad [Easy] · progression6 · 0.00% win
Star drop [Hard] · progression4 · 0.00% win
Crying dude · other3 · 0.00% win
Defeat Rachel [Hard] · progression0 · 0.00% win
Defeat Dad [Hard] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.518 August 2026 — 82 % liked28 August 2026 — 83 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:3583+1
18 Aug 2026, 03:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.