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[BACK] 2 Player Superhero Tycoon

[BACK] 2 Player Superhero Tycoon

A Roblox experience owned by 1CBD Studios.

TycoonENsuperheroco-optycoon

[BACK] 2 Player Superhero Tycoon is a tycoon experience created on 2018-06-10. It has accumulated 251,273,825 lifetime visits and 970,308 favorites. The current player count is 0. The experience holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Superhero Tycoon! Build up your tycoon with a friend and collect awesome gears. Dominate other players to become the strongest Superhero!

Last updated by the developer 10 Apr 2025, 18:29 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
251,273,825
lifetime visits
84%
liked (220,316 👍 / 42,729 👎)
970,270
favourites (3.9 per 1k visits)
10 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined! · welcome44,680,867 · 0.00% win
30 Minutes · progression13,432,264 · 0.00% win
1 Hour · other5,589,587 · 0.00% win
100 Diamonds · collection1,798,843 · 0.00% win
Tycoon Completion · progression1,764,695 · 0.00% win
5 Tycoons · collection247,773 · 0.00% win
10 Tycoons · collection91,555 · 0.00% win
1000 Diamonds · collection10,971 · 0.00% win
50 Tycoons · collection2,663 · 0.00% win
10000 Diamonds · collection587 · 0.00% win
100 Tycoons · collection460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3584no change
23 Aug 2026, 12:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.